Backgammon History and the evolution to Live backgammon

Backgammon in The Ancient Time 
Backgammon isn't just any game. It may be the oldest game in the history of humankind. An ancient version of the backgammon was first developed in Mesopotamia (present-day Iraq), in what's now the Middle East. Backgammon have popped up all over the world under many names:
In Egypt it called Senat, in Persia: Takhteh Nard, in India Parcheesi (which is very similar to Backgammon) and in ancient Romans they called it Tabula
Various invasions and conquests spread one version or another across Asia and Europe; In fact, some say that the board we use today was created in the time of ancient Greece! 

Today, Backgammon is still one of most popular games in the world, with hundreds of rooms online and even more in the real world. 
England - Backgammon

Countries and Backgammon Names:
In Scotland they called it Gammon, France - Tric-Trac, Germany - Puff, Spain - Tablas Reales, Italy - Tavole Reale, Czech - Vrhcáby, Israel and Arabic - Shesh Besh

The Modern History of Online Backgammon - Backgammon and Computer
The first computer opponent was BKG 9.8. It was programmed by Hans Berliner in the late 1970s on a PDP-10 as an experiment in evaluating board positions. Early versions of BKG played badly even against poor players, but Berliner noticed that the critical mistakes the program made were always at phase changes. He applied basic principles of fuzzy logic to smooth out the transition between phase changes, and by July 1979, BKG 9.8 was ready to play against then current world champion Luigi Villa. It won the match, 7-1, becoming the first computer program to defeat a world champion in any game, although this was mostly a matter of luck, as the computer happened to get better dice rolls than its opponent in that match.

Beginning in the late 1980s, creators of backgammon-playing software began to have even more success with a neural network approach. TD-Gammon, developed by Gerald Tesauro of IBM, was the first of these computer programs to play at or near the expert level. This program's neural network was trained using Temporal Difference learning applied to data generated from self-play.

This line of research has resulted in two modern commercial programs, Jellyfish and Snowie:
The computer revolution continued in full force as Gerald Tesauro of IBM wrote software which could teach itself how to play backgammon using Neural Networking creating a world class player in TD-Gammon.First Internet Backgammon Server was created in 1993 by Andreas Schneider and hosted on an academic computer in Sweden. Over 100 players with internet connections could be found playing at any one time with the ability to save matches, watch matches and compare playing strengths via a rating system. Frederic Dahl of Norway created the first commercial neural net backgammon software with Jellyfish which could assign equity values to any position and rollout positions like never before. Bot players appeared on FIBS and a backgammon newsgroup appeared at where players could go and discuss all things backgammon.

Online Backgammon
There is a new online backgammon room which focuses on p2p (player to player) gaming, with massive promotions and tournaments offering huge prize pools. Party Backgammon provides a safe and secure gaming environment to players. Sophisticated and safe algorithms and practices to ensure absolute fairness to every player, using state-of-the-art random number generation (RNG) systems.